Asia-Pacific Gaming Chair Market Share, Segmentation and Forecast to 2029
Data Bridge Market Research analyses that the Asia-Pacific
gaming chair market which was USD
86,766.27 million in 2022, is expected to reach USD 1,62,025.03 million by 2030, and is expected to undergo a CAGR of 6.8% during the forecast period 2023-2030.
In addition to the insights on market scenarios such as market value, growth
rate, segmentation, geographical coverage, and major players, the market
reports curated by the Data Bridge Market Research also include in-depth expert
analysis, geographically represented company-wise production and capacity,
network layouts of distributors and partners, detailed and updated price trend
analysis and deficit analysis of supply chain and demand.
A
gaming chair is considered a must for gamers who spend hours at play every day
as without proper support the activity becomes hard on the body. These chair
offer a full-range support that maintains the posture of the body and declines
muscle fatigue resulting in a perfect gaming form while using computer.
Post-COVID era the Asia-Pacific gaming chair market has witness the great
upsurge and due to digitalization and 5G deployment the audience reach is
increasing and resulting in the growth of Asia-Pacific gaming chair market.
Market Analysis and Insights
A
gaming chair is built specifically for video game enthusiasts. These seats have
a head cushion and lumbar support to keep the gamer comfortable while they
play. Professional and hard core gamers require a gaming chair. These chairs
are available in a wide range of sizes, colors, and styles. For gamers who
spend an average of six hours per day gaming, gaming chairs are essential.
Gaming chair has their own niche audience across the whole region.
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Asia-Pacific Gaming Chair Market Scope
The
Asia-Pacific gaming
chair market is segmented on the basis of type, electronics attachment, wheel
type, material, weight, price and end user. The growth amongst these segments
will help you analyze meager growth segments in the industries and provide the
users with a valuable market overview and market insights to help them make
strategic decisions for identifying core market applications.
Type
- PC
Asia-Pacific Gaming Chair
- Racer
Chair
- Hybrid
Asia-Pacific Gaming Chair
- Recliner
Asia-Pacific Gaming Chair
- Rocker
Asia-Pacific Gaming Chair
- Pedestal
Asia-Pacific Gaming Chair
- Beanbag
Asia-Pacific Gaming Chair
- Platform
Asia-Pacific Gaming Chair
- Others
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Asia-Pacific Gaming
Chair Market Country Level Analysis
The
Asia-Pacific gaming
chair market is analyzed and market size insights and trends are provided by
country, type, electronics attachment, wheel type, material, weight, price and
end user as referenced above. The country section of the report also provides
individual market-impacting factors and changes in regulation in the market
domestically that impact the current and future trends of the market. Data
points like downstream and upstream value chain analysis, technical trends, and
porter's five forces analysis, case studies are some of the pointers used to
forecast the market scenario for individual countries. Also, the presence and
availability of Global brands and the challenges faced due to large or scarce
competition from local and domestic brands, the impact of domestic tariffs, and
trade routes are considered while providing forecast analysis of the country
data. China is dominating the market in Asia-Pacific region due to presence of
large number of gaming centers and huge number of people involved as a gamer in
the region.
The
countries covered in the gaming chair market report are Japan, China, India,
South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines,
and Rest of Asia-Pacific
Major TOC of the Asia-Pacific Gaming Chair Market Report
Chapter One:
CHAPTER ONE - MARKET SEGEMENTATION
CHAPTER TWO - EXECUTIVE SUMMARY
CHAPTER THREE - PREMIUM INSIGHTS
CHAPTER FOUR - MARKET OVERVIEW
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Competitive
Landscape and Asia-Pacific Gaming Chair Market Share Analysis
The
Asia-Pacific gaming chair market competitive landscape provides details by
competitor. Details included are company overview, company financials, revenue
generated, market potential, investment in research and development, new market
initiatives, global presence, production sites and facilities, production
capacities, company strengths and weaknesses, product launch, product width and
breadth, application dominance. The above data points provided are only related
to the companies' focus related to Asia-Pacific gaming chair market.
Some of the major
players operating in the Asia-Pacific Gaming Chair market are
- Ace
Casual Furniture (U.S.)
- CORSAIR
(U.S.)
- GT
OMEGA (U.K.)
- DXRacer
USA LLC (U.S.)
- ThunderX3
(U.S.)
- Arozzi
North America (U.S.)
- Secretlab
(Singapore)
- Cooler
Master Technology Inc. (Taiwan)
- Herman
Miller, Inc. (U.S.)
- Clutch
Chairz US. (Canada)
- noblechairs
(Berlin)
- Raidmax
(U.S.)
- GENESIS
(U.S.)
- NEEDforSEAT
(U.S.)
- Brazen
Asia-Pacific Gaming Chairs (U.K.)
- Karnox
(China)
- Vertagear
Inc (U.S.)
- NITRO
CONCEPTS (U.K.)
- Playseat
(Netherlands)
- AKRacing
(U.S.).
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